Profiling Programming Language Learning
Posted on 01 February 2024.Programmers profile programs. They use profiling when they suspect a program is not being as effective (performant) as they would like. Profiling helps them track down what is working well and what needs more work, and how best to use their time to make the program more effective.
Programming language creators want their languages to be adopted. To that end, they create documentation, such as a book or similar written document. These are written with the best of intentions and following the best practices they know of. But are they effective? Are they engaging? How do they know? These are questions very much in the Socio-PLT mould proposed by Meyerovich and Rabkin.
In addition, their goal in writing such documentation is that people learn about their language. But many people do not enjoy a passive reading experience or, even if they do, they won’t learn much from it.
These two issues mesh together well. Books should be more interactive. Books should periodically stop readers and encourage them to think about what they’re reading:
If a listener nods his head when you’re explaining your program, wake him up.
—Alan Perlis
Books should give readers feedback on how well they have been reading so far. And authors should use this information to drive the content of the book.
We have been doing this in our Rust Book experiment. There, the focus was on a single topic: ownership. But in fact we have been doing this across the whole book, and in doing so we have learned a great deal.
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We analyzed the trajectory of readers and showed that many drop out when faced with difficult language concepts like Rust’s ownership types. This suggests either revising how those concepts are presented, moving them later in the book, or splitting them into two parts, a gentle introduction that retains readers and a more detailed, more technical chapter later in the book once readers are more thoroughly invested.
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We used both classical test theory and item response theory to analyze the characteristics of quiz questions. We found that better questions are more conceptual in nature, such as asking why a program does not compile versus whether a program compiles.
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We performed 12 interventions into the book to help readers with difficult questions. We evaluated how well an intervention worked by comparing the performance of readers pre- and post-intervention on the question being targeted.
In other words, the profiler analogy holds: it helps us understand the behavior of “the program” (namely, users going through the book), suggests ways to improve it, and helps us analyze specific attempts at improvement and shows that they are indeed helpful.
However, we did all this with a book for which, over 13 months, 62,526 readers answered questions 1,140,202 times. This is of no help to new languages who might struggle to get more than dozens of users! Therefore, we sampled to simulate how well we would have fared on much smaller subsets of users. We show that for some of our analyses even 100 users would suffice, while others require around a 1000. These numbers—especially 100—are very much attainable for young languages.
Languages are designed for adoption, but mere design is usually insufficient to enable it, as the Socio-PLT paper demonstrated. We hope work along these lines can help language designers get their interesting work into many more hands and minds.
For more details, see the paper. Most of all, you can do this with your materials, too! The library for adding these quizzes is available here.